Gambit Civic Duty Daily Bounties – 1000 XPĪlright I think there are a few missing here but that’s almost all of them. Tangled Shore, Dreaming City Daily Planetary Bounties – 1000 XP If we assume the Operator does Arts damage, our damage formula becomes:Īrts_Damage = 1560 * * 1.EDZ, Titan, Io, Nessus, Mercury, Mars Daily Planetary Bounties – 6000 XP If we assume the Operator does physical damage, our damage formula becomes: Meteorite - Skill - High Explosive Shell Level 1įor Damage Taken Increases, we’ll assume we have:įor Operator ATK, we’ll use the example from the article describing Final Attack to give us: 48įor Flat reductions we’ll assume the following are applied:
![destiny2 power level dmg calculator destiny2 power level dmg calculator](https://www.playerauctions.com/value-calculator/img/account-process.png)
Pramanix’s Skill 2, Natural Deterrent Level 1 We’ll use the example of from the earlier section and say that the enemy has the following debuffs applied:
![destiny2 power level dmg calculator destiny2 power level dmg calculator](https://vignette.wikia.nocookie.net/perfect-power-level-list/images/a/ac/Dddphwh-2e884217-e6e0-4423-9956-2435e5fb5573.png)
We will now show a real example of a damage formula application. Percentage increases in ATK or decreases in DEF may result in higher or lower corresponding damage increase percentage, depending on actual values, where for Arts damage, percentage increases in ATK or decreases to RES lead to similar changes in damage. Not so for Arts Damage, as a % increase in Attack creates a % increase in damage. If ATK is less than Defense, increasing ATK may not result in a damage improvement if the resulting ATK is still less than Defense. The higher the ATK amount, the more effective a given percent increase will be. Percentage Defense or Resistance down debuffs and Physical or Arts Damage Taken Increases are multiplicative to each other, which means each one you add makes all the others more effective. Percentage Defense or Resistance reduction modifiers won’t increase damage much against low Defense or Resistance enemies, but become more effective as Defense or Resistance increases.įlat Defense reduction is basically +damage.įlat Defense or Flat Resistance reduction will be relatively more effective than percent Defense or Resistance reduction at low Defense or Resistance levels, and less at higher levels. Physical Damage is a straight subtraction of modified Defense from modified Attack.Īrts damage is the modified ATK reduced by the modified Resistance as a percentage. Multiply the result by Physical damage up modifiers. Subtract the result from the Operator’s buffed ATK stat. Multiply by the percentage Defense debuffs. Start with the Defense of the enemy target. So what does this formula mean in English? Letter grades for these stats can be found in the Enemy Intelligence box for each quest after completion, and exact numbers can be found using some online resources, but numerical values are not available in-game.įlat_Def_Down is listed as a negative number in-game, which is why it is added in the formula. These values are different for every enemy. The details of calculating this value can be found in our article on Final Attack and Attack Modifiers.ĭefense is the corresponding stat of the enemy the Operator is attacking. Minimum physical damage is 5% of Final_ATK.įinal_ATK is the ATK of the Operator after attack modifiers are applied. We now have all the information we need to calculate our Physical Damage or Arts Damage, whichever our Operator inflicts.
![destiny2 power level dmg calculator destiny2 power level dmg calculator](https://i.ytimg.com/vi/PfhegHSm-HE/hqdefault.jpg)
If we assume both debuffs are present, and Pramanix’s skill is at level 1, then: For example, if X1 is listed in-game as -20%, then X1 in the above formula is 20%, and the formula becomes 1 -Īn example of a Defense down debuff can be seen here in Meteor’s Skill 1 Armor Breaker:Īn example of another Defense down debuff would be Pramanix’s Skill 2, Natural Deterrent.x is the absolute value of the debuff value listed in-game.each x is a different Def or Res debuff (appropriate to the respective formula),.Note: Flat (non-percentage) Def andRes Down debuffs are applied in a different way, as will be seen in later sections.Įach debuff that is applied has a multiplicative effect. Scaling_Def_Down and Scaling_Res_Down will be the total Defense and Arts Resistance reduction percentages, respectively, applied by Operator debuffs. Operator Lists by Faction, VA, Artist, etc.Mat Drops Of Future Events And Episodes.